Piktiv is a tech-agnostic, engineer-driven studio that offers game development services to any platform in any engine or language. We are experts at porting and seasoned game developers.
We'll port your game from any engine to any platform. We'll work with Unity, Unreal Engine, Game Maker, Godot and custom C++ engines, and bring your game to Xbox, Playstation, Nintendo, as well as Android and iOS.
We can build sophisticated simulations using real-world data within game engines such as Unreal Engine and Unity, creating high quality visualizations and real time interactions.
Whether you're looking for some extra reinforcement or a studio to take comprehensive ownership of the full production, we're ready to help you out! You’ll get a dedicated strike force team that does what needs to be done in order to deliver the game on time.
We're experienced in VR/AR applications both for traditional gaming and Serious Games applications. Be it within industry, healthcare or entertainment, we'll craft an excellent VR experience!
We're here to offload the important work you don’t have time for, and will clear the obstacles that stand in your way to making a great game. Specialist Consulting is for anyone who has a very specific problem that needs to be solved, whether it be in networking, rendering or any other area of game development.
Ready to move on to new projects, but old IP maintenance takes up too much time? Piktiv will take custodianship over your game and offload your developers from the task of “keeping the lights on”. We stand ready to extend your old IP's lifespan for many years to come!
Our journey with Coffee Stain started with migrating the Mobile version of Goat Simulator from UE3 to UE4. We automated the export/import of all Assets and Actors, and rewrote every class and script from UnrealScript to C++. The F2P version also received a facelift with a new in-game storefront and virtual currency.
Not long after finishing that port, we jumped onto the next challenge: porting Goat Simulator 3 to Mobile! Compared to the original game, the sequel is a 1:1 port of the PC game! No content cuts!
Our work ensured GS3 could release on Nintendo Switch.
When Microsoft wanted Iron Gate to release Valheim on
Game Pass, Piktiv provided the development services to move the network backend from Steam to Microsoft PlayFab, to facilitate cross-play and to future-proof upcoming releases and platforms
The Valheim / Microsoft / Piktiv collaboration was so successful that Microsoft sponsored a Valheim PlayFab case study, featuring the Lead Developer of PIKTIV, Kenneth Jonsson
We are partnered with Iron Gate in further developing Valheim for PC and Xbox and MacOS.
We're more than happy to have a chat with you and hear about your studio's current needs!