Porting · Co-development · Applied game tech

Game technology
experts.

We help studios ship and port their games. The same simulation and real-time engineering also goes to work far beyond games: in industry, medtech, and more.

Trusted by


35platform builds shipped 7Valheim versions shipped, more in the pipeline. 2titles live on Switch 2 in its first year
Selected work

Two projects of many!

In their words

What partners say.

To me what Piktiv did is a miracle. I never thought we'd be able to get a good version of the game out on time with the short time frame we had.
Dotemu
Lucas Stroutinski
Publishing Producer, Dotemu
on the Switch 2 port of Starship Troopers: Ultimate Bug War!
Piktiv has once again proven to be a reliable partner to us after the amazing work they’ve done porting Valheim to PC Game Pass and Microsoft Store. Their team has gone above and beyond, and we’re excited that players can finally play Valheim on Mac!
Iron Gate
Jonathan Smårs
Iron Gate
on the Mac App Store port of Valheim
What we do

Two ways to put game tech to work.

We do two things with one set of skills. We ship games with studios, and we put the same engineering to work for clients who've never built one.

For studios & publishers

Games

Porting, co-development, specialist engineering. We work as a remote extension of your team and take full accountability for the quality of everything we deliver, the way your own people would.

  • Full-range porting to mobile & every console
  • Co-development strike teams
  • Crossplay, backend & live ops
  • Platform-specific UI/UX
  • Post-launch maintenance & optimization
Explore games
Beyond games

Software Development

The same engines and simulation work that ships games, now aimed at defence, industry and medtech. The tolerances are tighter there, and so are the stakes.

  • Real-time simulation & digital twins
  • Simulation-generated synthetic data
  • Sensor fusion & perception
  • AR / XR operator interfaces
  • 3D visualization for hard environments
Explore applied game tech
Engine-agnostic by design

We meet your project where it lives.

We're not married to one engine. Studios build their projects in Unity, Unreal, Godot, or their proprietary tech, and we can handle them all.

PC · iOS · Android · Nintendo Switch & Switch 2 · PlayStation 5 · Xbox · VR (Meta Quest · PICO · SteamVR · PSVR)

Why Piktiv

The team you call to solve your problems.

Dev to dev

Low-overhead teams, run by engineers who answer to engineers. Capable of working fully independantly or seemlessly slotting into your workflow, becoming an extension of your own team.

Pedigree

Our principal developers have shipped games at Avalanche, Remedy, Starbreeze, Pieces Interactive, and more! We're an Unreal Silver Partner, and we host Unity Developer Days.

Accountability

We believe the best games are made when the whole team cares about the product like it's their own. We go the distance, then part with a handshake.

Let's talk

Got a difficult problem?
That's the kind we like.

A port, a co-development team, or game tech for a field that's never opened an engine. Send it over.